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The Virtual Worlds Group at the Stanford Computer Science Department is
investigating large-scale networked virtual environments. We are
researching the challenges in growing virtual world systems to millions
of concurrent participants. What kind of architectures will they have?
How can collective computing resources be utilized to deliver the best
experience to participants, from visual quality to simulation fidelity?
How will millions of casual users contribute content to virtual worlds?
How will they imbue it with behaviors? How will they communicate and
interact? How can the experience of 'presence' be achieved on a societal
scale?
Graphics and simulation pipelines should be reconsidered in light of
massively distributed client/server systems. Fine-grained security
mechanisms should be established to protect virtual world objects from
intrusion. Novel content creation tools should make three-dimensional
modeling widely accessible. High-level behavior specification should
allow the creation of complex phenomena with little need for explicit
programming. World simulation should augment user inputs with data
sourced from the real world.
Behind the rosy predictions of virtual reality and telepresence lie
concrete challenges for computer graphics, distributed systems,
security, human-computer interaction, and social science. Beyond these
challenges lie the applications of virtual worlds, which we are just
beginning to uncover. What are the implications of parallel societies
whose progression through time is archived in minute detail? What
affects their characteristics and evolution? Humans are not adept in
world creation, yet are about to engage in it. We need to thoroughly
understand the possibilities and the limitations. The potential payoff
is worlds that do not match reality but surpass it.


Contact: Prof. Vladlen Koltun, vladlen at stanford dot edu